Welcome to 3D Lighting 101! I'll be using Nomad Sculpt, but this lighting information can be used for any and all 3D applications. The basics are the same when it comes to how light affects the physical world and the 3D world. I love lighting, and I'm happy to show you how I create dynamic lighting setups for my 3D models and sculpts. Good or bad lighting can make or break your sculpt, so let's make sure you have some pointers to be able to show your 3D creation in the best light possible!
Follow along as we develop the lighting for an interior daytime scene. In this course you’ll learn about key elements that help to establish a natural looking daytime scene using free resources(see disclaimer below). I will be taking you through my typical process of building up the lighting for a scene such as this; from creating the natural light setup, to adding the practical(physical) lights, to adding some compositing adjustments for final output. We'll also be doing some character/shot based lighting. The software used in the class is Blender along with it's native render engine Cycles, which is completely free so go download yourself some Blender and jump on in!(follow the link below or give it a quick Google to download). If you have any questions along the way, by all means feel free to send a message and I'll get back to you as soon as possible :)
In this class, I will guide you with lighting tips and tricks I have learned in my professional career. We will check out the lighting examples for small props/products on a table and portraits using the Clamshell Technique. I will also bring you behind the scenes to share how I created the lighting setup used in this class.
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